Unreal Tournament map
'Capture the flag in a Church in Hell'
CTF-Hex is a Capture The Flag Multiplayer map made and released for Unreal Tournemant 4.
This was a solo project made during 8 weeks.
It has been published on the
The map is relatively small to ensure plenty of interaction and compact gameplay.
Team size: 1
Project duration: 8 weeks
Engine: Unreal Engine 4
Tools: Google Suite, Trello
For inspiration for this map, I went out to the city of Breda and took photos of the churches and their layouts as well as their environment.
I made paint overs off these images followed by sketches to draw out about 100 interesting moment-to-moment gameplay.
Making node maps of possible connections between rooms.
After having a few solid ideas and are coherent to the Unreal Tournament level design pillars, I blocks out multiple versions of each element and experimented with different combinations and testing different sizes and layouts.
During the process, I continuously playtested and iterated on my level throughout the project.
During this project I learned more about the processes involved when designing levels. I learned how to create proper node maps, making block-outs and how to iterate faster.
One big mistake I made with this project was factoring the target audience in too late. Although I playtested with other people, I did too little playtest with the target audience itself, therefore it was not received too well by the audience since a lot of the map relies on jumping, which is not a focus that the audience likes.
Since it was released and could update it anymore I was not able to fix the issue in this map, but I was able to prevent the issue of dissonance with target audience in every project since.