Projects
Year: 2020-2021
Engine: Unreal Engine 4
Platform: Windows(Steam) and PS4
Role: Game Designer
Responsibilities:
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Design the crafting system with feature documentation and prototyping in cooperation with the programming department.
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Design, prototype, and balance the character actions, such as movement speed based on slope angle, Falling damage, Sprinting, and camera effects.
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Testing and bugfixing to maintain the quality of the final product.
Temple of Giants
A Third Person Singleplayer Puzzle Platformer set in ancient Greece
Year: 2019-2020
Engine: Unreal Engine 4
Platform: Windows(Itch.io)
Role: Game Designer
Responsibilities:
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Design, prototype & balance the core character actions including the earth bending powers, projectile shooting, and jumping.
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Design, prototype & balance the hazards
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Testing and bugfixing to maintain the quality of the final product.

Company; Luqo
Internship as a Game Designer
Year: 2016
Engine: Unity
Role: Game Designer
Responsibilities:
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Create concepts, prototypes, and pitches for small games for the Luqo platform.
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Playtest with the target audience & iterate on existing prototypes.
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Set up game documentation, design pipelines & , and help with company structure.

Fieldbattle
Two player strategic boardgame
Year: 2016
Role: Game Designer
Responsibilities:
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Design, prototype, and iterate on the concept
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Playtest the game with the target audience
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Create the final art for the game using Adobe Illustrator

Game Jams
Multiple small projects made in 48 hours
Year: 2017 - 2021
Role: Game Designer
Responsibilities:
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Designing the concept of the game
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Prototyping and implement features
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Design and implement the level
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Create a variety of assets
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Managing the planning of the teams

CTF - Hex
Multiplayer Capture The Flag map made for Unreal Tournament 4
Year: 2018
Role: Level Designer
Responsibilities:
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Research the level design guidelines, target audience, and overall rules
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Create moment to moment gameplay in blockout for a variety of rooms
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Iterate & balance the map based on feedback