Leon van den Berg
Game Designer
Junior System Designer at Underdog Studios.
Focused on creating amazing player experiences.
Top Projects
Project Scorpio (Work title)
A multiplayer Tactical Shooter
Role: Junior System Designer
Year: 2022 - Current
Engine: Unreal Engine 5
Platform: Unannounced
Release date: Unannounced
Responsibilities:
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Design and implement the character movement & actions, as well as the interactible objects.
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Plan, design and prototype levels through an iterative process together with environmental artists.
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Provide production pipelines and planning with burndown charts, organizing sprints and milestones for the design team.
Unannounced Sniper Ghost Warrior Title
A First Person Tactical Puzzle Shooter
Role: Junior System Designer
Year: 2021-2022
Engine: Unreal Engine 5
Platform: Unannouched
Release date: TBA
Responsibilities:
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Design the crafting system with feature documentation and prototyping in cooperation with the programming department.
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Design, prototype, and balance the character actions, such as movement speed based on slope angle, falling damage, sprinting, and camera effects.
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Testing and bugfixing to maintain the quality of the final product.
Arid
A First Person Singleplayer Survival game set in the Atacama Desert.
Role: Game Designer
Year: 2020-2021
Engine: Unreal Engine 4
Platform: Windows(Steam) and PS4
Release date: May 2021
Responsibilities:
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Design the crafting system with feature documentation and prototyping in cooperation with the programming department.
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Design, prototype, and balance the character actions, such as movement speed based on slope angle, falling damage, sprinting, and camera effects.
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Testing and bugfixing to maintain the quality of the final product.
About me
I love creating engaging experiences and working in a team to create a high value product. I am hardworking, adaptable and eager to learn.
When working within a team, I am often described as a firefighter. I discover problems, make them known to the team, and make sure to correct them or get them fixed. I do what it takes to get the job done.
I am able to view the game with a players' mindset which makes me good at advocating for the player.
Skills
Rapid Iterative Prototyping through playtesting with target audience and stress testing.
Feature Design based on research of existing sources.
Quality Assurance with stress testing, testcases, and playtesting.
Concept Design including pitching concepts.
Onboarding for different types of target audiences.
UX Design including accessibility for visual, hearing, motor and neuro impairment.
Scrum for planning.
Software
Engines: Unity, Unreal Engine 4
Project Management: Jira, Slack. Google Suite, Trello, Microsoft Office, MS Teams
Programming Languages: C#, visual scripting (UE4), Python, HTML, CSS, PHP
Source Control: Perforce, Github
Modelling: Maya
GET IN TOUCH
Breda, The Netherlands