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Leon van den Berg

Game Designer

Junior System Designer at Underdog Studios.

Focused on creating amazing player experiences.

Top Projects

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Project Scorpio (Work title)

A multiplayer Tactical Shooter

Role: Junior System Designer

Year: 2022 - Current

Engine: Unreal Engine 5

Platform: Unannounced

Release date: Unannounced

Responsibilities:

  • Design and implement the character movement & actions, as well as the interactible objects.

  • Plan, design and prototype levels through an iterative process together with environmental artists.

  • Provide production pipelines and planning with burndown charts, organizing sprints and milestones for the design team.

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Unannounced Sniper Ghost Warrior Title

A First Person Tactical Puzzle Shooter

Role: Junior System Designer

Year: 2021-2022

Engine: Unreal Engine 5

Platform: Unannouched

Release date: TBA

Responsibilities:

  • Design the crafting system with feature documentation and prototyping in cooperation with the programming department.

  • Design, prototype, and balance the character actions, such as movement speed based on slope angle, falling damage, sprinting, and camera effects.

  • Testing and bugfixing to maintain the quality of the final product. 

 
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Arid

A First Person Singleplayer Survival game set in the Atacama Desert.

Role: Game Designer

Year: 2020-2021

Engine: Unreal Engine 4

Platform: Windows(Steam) and PS4

Release date: May 2021

Responsibilities:

  • Design the crafting system with feature documentation and prototyping in cooperation with the programming department.

  • Design, prototype, and balance the character actions, such as movement speed based on slope angle, falling damage, sprinting, and camera effects.

  • Testing and bugfixing to maintain the quality of the final product. 

About me

I love creating engaging experiences and working in a team to create a high value product. I am hardworking, adaptable and eager to learn. 

When working within a team, I am often described as a firefighter. I discover problems, make them known to the team, and make sure to correct them or get them fixed. I do what it takes to get the job done.

I am able to view the game with a players' mindset which makes me good at advocating for the player.

Skills

Rapid Iterative Prototyping through playtesting with target audience and stress testing.

Feature Design based on research of existing sources.

Quality Assurance with stress testing, testcases, and playtesting.

Concept Design including pitching concepts.

Onboarding for different types of target audiences.

UX Design including accessibility for visual, hearing, motor and neuro impairment. 

Scrum for planning.

Software

Engines: Unity, Unreal Engine 4

Project Management: Jira, Slack. Google Suite, Trello, Microsoft Office, MS Teams 

Programming Languages: C#, visual scripting (UE4), Python, HTML, CSS, PHP

Source Control: Perforce, Github

Modelling: Maya

GET IN TOUCH

Breda, The Netherlands

 

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