Leon van den Berg

Game Designer

Game Design student focused on creating amazing player experiences at Breda University, currently looking for an internship starting September 2021. 

Top Projects

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Arid

A First Person Singleplayer Survival game set in the Atacama Desert.

Role: Game Designer

Year: 2020-2021

Engine: Unreal Engine 4

Platform: Windows(Steam) and PS4

Release date: May 2021

Responsibilities:

  • Design the crafting system with feature documentation and prototyping in cooperation with the programming department.

  • Design, prototype, and balance the character actions, such as movement speed based on slope angle, falling damage, sprinting, and camera effects.

  • Testing and bugfixing to maintain the quality of the final product. 

 

Role: Game Designer

Year: 2019-2020

Engine: Unreal Engine 4

Platform: Windows(Itch.io)

Responsibilities:

  • Design, prototype & balance the core character actions including the earth. bending powers, projectile shooting, and jumping. 

  • Design, prototype & balance the hazards.

  • Testing and bugfixing to maintain the quality of the final product.

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A Third Person Singleplayer Puzzle Platformer set in ancient Greece.

Temple of Giants

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Company; Luqo

Internship as a Game Designer.

Role: Game Designer

Year: 2016

Engine: Unity

Responsibilities:

  • Create concepts, prototypes, and pitches for small games for the Luqo platform.

  • Playtest with the target audience & iterate on existing prototypes.

  • Set up game documentation, design pipelines, and help with company structure.

 

About me

I love creating engaging experiences and working in a team to create a high value product. I am hardworking, adaptable and eager to learn. 

When working within a team, I am often described as a firefighter. I discover problems, make them known to the team, and make sure to correct them or get them fixed. I do what it takes to get the job done.

I am able to view the game with a players' mindset which makes me good at advocating for the player.

Skills

Rapid Iterative Prototyping through playtesting with target audience and stress testing.

Feature Design based on research of existing sources.

Quality Assurance with stress testing, testcases, and playtesting.

Concept Design including pitching concepts.

Onboarding for different types of target audiences.

UX Design including accessibility for visual, hearing, motor and neuro impairment. 

Scrum for planning.

Software

Engines: Unity, Unreal Engine 4

Project Management: Jira, Slack. Google Suite, Trello, Microsoft Office, MS Teams 

Programming Languages: C#, visual scripting (UE4), Python, HTML, CSS, PHP

Source Control: Perforce, Github

Modelling: Maya

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Breda, The Netherlands

 

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